One of the best ways to gain ELO is to keep up to date with the changes, and take advantage of them. Utilizing powerful trends and changes can have an immediate effect on your LoL ELO.
Foundation HP of spiderlings fell from 80 to 40
Even after some recent nerfs to both Lee Sin and Elise, they are still some of the top picks. Winners like Warwick, or Nunu have really powerful endure but they do not have difficult CC (pre-6 at least, in the situation of WW) for early ganks. Elise’s fashion of jungling is just not inferior to the farming-fashion of jungle play right now, because she can efficiently control the entire match with strong ganks/counterganks and eyesight. The more encouraging fashion of jungle has powerful ganking electricity when it comes to cc, but needs to rely on a laner’s damage and has low dueling potential.
Drunken Fury New Drunken Fury [ W ]
Foundation Damage fell from 20/50/80/110/ 140
Gragas is still the dominant top laner even this patch, and he just has lots of strengths with weaknesses that are little. Gragas still does lots of damage for champion that is naturally pretty tanky, and I believe without totally overpowering many lane matchups Riot needs to slowly shove him down into a state where he is tankier and can possibly still deal enough damage in lane.
Orianna is among the most powerful mid laners at the minute, however I believe she is already near-perfect when it comes to equilibrium. Any common matchups does not stomp, because cooldowns and her early damage are not at amounts that are silly. Orianna’s auto-strike harass can overpower melee champions early, and is quite powerful. I really believe that’s a great matter, needed to counter assassins who can burst any champion that is squishy down later on.
Base Mana Price rose to 100 from 75 at all positions
The Riftwalk of Kassadin has longer range than flash, if you are using it more frequently, and does damage, does more damage. Having probably the greatest getaway is a bit silly, but it is mana prices are high if you are using it frequently. By altering the time you have before the mana price is reset to wait, you are compelled to take a danger of using mana but may not possess the mana to get yourself out alive. Makes Kassadin post that is considerably less safe -6.
Base Motion Rate reduced from 330 to 325
Bonus damage to Champs fell at all levels from 125% to 75/100/125%
Kog’Maw is an extremely safe with all his skills can kite pretty nicely even though he does not always need to with such high range, and particularly later on into the game.
325 fell 325 to 155/240/
Morgana does a ton of damage for really little drawbacks, and a support with such high utility. Both Black Binding and Soul Shackles are a few of the greatest damaging, really hefty CC skills in the game. Due to that, there is no requirement for Morgana particularly after other supports have been nerfed lately to do so much damage.
Thrill of the Hunt New Thrill [ R ]
Cooldown rose to 150 from 120/95/70 seconds /110/70
Rengar, although not seeing success has quite low cooldown on his ultimate, which allows for a reasonably dependable and is a powerful pick globally participate provided the team at hand is effective at using it efficiently. This would normally mean using other skills to follow hard and up -CC the enemy (ies) on.
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